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  • Sewer Scene...

    Posted by admin | Jan 10th, 2010
    The sewer scene was produced as part of a brief to create a dingy, dirty looking sewer with polygon and texture limitations. The scene is modelled, lit and rendered using 3D Studio max.
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  • The Joker...

    Posted by admin | Jan 10th, 2010
    This was created as a high resolution sculpt for the purpose of creating normal maps for use on a lower resolution character. The bust was modelled in 3D Studio Max and detailed using zBrush.
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  • Some Assets...

    Posted by admin | Jan 10th, 2010
    This group of assets has been created for use in other scenes. They are all modelled and unwrapped in 3D studio max then textured using Photoshop.
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  • A Tank...

    Posted by admin | Jan 10th, 2010
    This model was created in 3D Studio Max and uses high resolution models mapped onto lower levels of detail using normal maps. It is lit using a single omni with soft shadows and all textures have a specular map.
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About Me
about me I am a 3D artist currently producing stereo 3D for use in education. I have a degree in Creative Visualisation and a Masters degree in Creative Digital Media specialising in producing 3D using 3D Studio Max and zBrush. Please take the time to look around the site at some of my 3D work.