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Posted by
admin |
Jan 10th, 2010
The sewer scene was produced as part of a brief to create a dingy, dirty looking sewer with polygon and texture limitations.
The scene is modelled, lit and rendered using 3D Studio max.
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Posted by
admin |
Jan 10th, 2010
This was created as a high resolution sculpt for the purpose of creating normal maps for use on a lower resolution character. The bust was modelled in 3D Studio Max and detailed using zBrush.
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Posted by
admin |
Jan 10th, 2010
This group of assets has been created for use in other scenes. They are all modelled and unwrapped in 3D studio max then textured using Photoshop.
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Posted by
admin |
Jan 10th, 2010
This model was created in 3D Studio Max and uses high resolution models mapped onto lower levels of detail using normal maps. It is lit using a single omni with soft shadows and all textures have a specular map.
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